Author Topic: Critical error  (Read 217 times)

cjgcdfrr77

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Critical error
« on: December 31, 2016, 12:35:11 AM »
Hey guys
Every time i try to buy smth in the shop i get this:

2016.12.31 00:32:34
OS : Windows7(32) 6.1 (Build: 7601)
CPU : AuthenticAMD  AMD Athlon(tm) II X2 240 Processor @ 2815 MHz 2047MB RAM
Video : NVIDIA GeForce GT 440  (1106)
PosCode : LS2(273) 19240:146168:-3074 2/1 [522]

Assertion failed: SUCCEEDED( hr ) [File:.\XML\XMLDocument.cpp] [Line: 155]

History: XMLDocument::Init <- XMLDocument::XMLDocument <- XMLManager::LoadDocument <- XMLManager::LoadSchema <- NWndUtil::GetComplexTypeFromSchema <- NCPropertyController::SetProperty <- UPropertyControllerHandle::execSetProperty <- UObject::ProcessEvent <- (SceneEditorDrawerWnd Transient.SceneEditorDrawerWnd, Function Interface.SceneEditorDrawerWnd.OnLoad) <- NCFrameWnd::OnXMLLoad <- XMLDataManager::DispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:1710, param: <- UUIEventManager::execExecuteEvent <- UObject::ProcessEvent <- (DialogBox Transient.DialogBox, Function Interface.DialogBox.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


pls, help :x

NightVision

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Re: Critical error
« Reply #1 on: December 31, 2016, 12:38:12 AM »
Hey guys
Every time i try to buy smth in the shop i get this:

2016.12.31 00:32:34
OS : Windows7(32) 6.1 (Build: 7601)
CPU : AuthenticAMD  AMD Athlon(tm) II X2 240 Processor @ 2815 MHz 2047MB RAM
Video : NVIDIA GeForce GT 440  (1106)
PosCode : LS2(273) 19240:146168:-3074 2/1 [522]

Assertion failed: SUCCEEDED( hr ) [File:.\XML\XMLDocument.cpp] [Line: 155]

History: XMLDocument::Init <- XMLDocument::XMLDocument <- XMLManager::LoadDocument <- XMLManager::LoadSchema <- NWndUtil::GetComplexTypeFromSchema <- NCPropertyController::SetProperty <- UPropertyControllerHandle::execSetProperty <- UObject::ProcessEvent <- (SceneEditorDrawerWnd Transient.SceneEditorDrawerWnd, Function Interface.SceneEditorDrawerWnd.OnLoad) <- NCFrameWnd::OnXMLLoad <- XMLDataManager::DispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:1710, param: <- UUIEventManager::execExecuteEvent <- UObject::ProcessEvent <- (DialogBox Transient.DialogBox, Function Interface.DialogBox.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


pls, help :x

Reinstall lineage 2 client and unzip patch again. All files here - http://lineage2tales.com/forum/index.php?topic=47.0

cjgcdfrr77

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Re: Critical error
« Reply #2 on: December 31, 2016, 12:39:36 AM »
it didn't help  :-[

cjgcdfrr77

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Re: Critical error
« Reply #3 on: December 31, 2016, 01:11:59 AM »
i did it once again. reinstalled and repatched client, but nothing changed, i still got the same problem
any other way to fix it?

Viktorija123

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Re: Critical error
« Reply #4 on: January 01, 2017, 12:58:06 PM »
same problem me. nothing ansver for me:D

Vercetti

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Re: Critical error
« Reply #5 on: January 01, 2017, 01:34:47 PM »
1) You need to delete h5.
2) You need install h5 again.
3) Delete SYSTEM from lineage 2 folder
4) Add Tales SYstem.

You dont need to have any other server system inside your folder, your system must be named system and not systemTales or anything.

moshguy1613

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Re: Critical error
« Reply #6 on: January 11, 2017, 03:45:05 AM »
it didn't help too

AchYlek

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Re: Critical error
« Reply #7 on: January 11, 2017, 04:01:25 AM »
Hey guys
Every time i try to buy smth in the shop i get this:

2016.12.31 00:32:34
OS : Windows7(32) 6.1 (Build: 7601)
CPU : AuthenticAMD  AMD Athlon(tm) II X2 240 Processor @ 2815 MHz 2047MB RAM
Video : NVIDIA GeForce GT 440  (1106)
PosCode : LS2(273) 19240:146168:-3074 2/1 [522]

Assertion failed: SUCCEEDED( hr ) [File:.\XML\XMLDocument.cpp] [Line: 155]

History: XMLDocument::Init <- XMLDocument::XMLDocument <- XMLManager::LoadDocument <- XMLManager::LoadSchema <- NWndUtil::GetComplexTypeFromSchema <- NCPropertyController::SetProperty <- UPropertyControllerHandle::execSetProperty <- UObject::ProcessEvent <- (SceneEditorDrawerWnd Transient.SceneEditorDrawerWnd, Function Interface.SceneEditorDrawerWnd.OnLoad) <- NCFrameWnd::OnXMLLoad <- XMLDataManager::DispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:1710, param: <- UUIEventManager::execExecuteEvent <- UObject::ProcessEvent <- (DialogBox Transient.DialogBox, Function Interface.DialogBox.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


pls, help :x
decision:
delete file: l2compiledshader.bin in lineageii \ system folder.

If the error persists:
More and update drivers for video cards.


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